Space Pirate Trainer is a
VR arcade style score attack game. The goal is to shoot your way
through multiple levels, each one more challenging than the last. The
numbers, variety and rank of each enemy will increase as you
progress. There are a few different game modes, but the core formula
remains the same – shoot your way to victory and try not to get
hit.
Visually, SPT, as one of
the ‘early’ VR games, is looking a little rough compared to more
recent titles. There’s a noticeable lack of detail and definition
to your environment and the enemies you’ll face. These enemies are
all of a robot ‘drone’ style, but there’s a decent variety to
destroy as you go. You’ll be standing on a platform before an open
expanse of space, but whilst your immediate playing area may be
limited, you do have room to duck, dive and step from side to side as
various lasers and rockets are fired in your direction.
You have two main tools at your disposal – a gun and a ‘laser bat’. You’ll have a gun in each hand, and each gun has a selection of different fire modes that you can switch between as and when you need to. These modes range from a rapid laser shot, to a slow to fire but more powerful railgun blast.
The ‘bat’ on the other
hand can be used for either attack or defence – you can use it to
drag enemies towards you before slashing them apart, or switch to an
alternative ‘shield’ mode that can protect you from and deflect
incoming laser fire. You can switch between the gun or the bat in
either hand by simply reaching over your shoulder. It’s a smooth
and easy system that lets you mix up your play on the fly for
whatever you feel the situation requires.
Also mixing up your
strategy are a few static defensive options sharing the same platform
as you – a tesla coil and a couple of laser turrets – but these
must be ‘charged’ with the bat before they can fire, and it’s
not always easy to maintain that charge whilst you’re under attack.
As enemies are destroyed they’ll randomly drop various upgrades that you can shoot to enable. These include a friendly drone ship, a deployable bubble shield or even a mini black-hole to suck enemies together for easy kills.
I don’t really have much
more to say about SPT, because . . . there’s really nothing more to
say about it. It is what it is – a fun, but limited, score attack
shooter. The visuals may be a little dated, but the game is still
enjoyable to play in short bursts. It’s the kind of thing you’ll
jump into for 15-20 minutes here and there to see if you can beat
your High Score.
I guess the question is –
do I recommend it? I’d say that on sale, it might be worth a go,
but honestly, I think you could probably just play the score attack
shooter in The Lab (which is free) and you’ll have a better
experience. Not that SPT is bad, it’s just a little dated and
limited by what it is.
5/10
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