I must admit, I’m kind of
disappointed by I Expect You To Die. It’s a VR puzzle game with a
spoof James Bond twist. It’s a seated experience in which you must
complete various missions, each in a unique location with its own
unique objectives and puzzle to solve. They are, to a degree, virtual
escape rooms – you have to figure out the correct order of actions
in order to complete your objective and escape with your life.
The ‘I Expect You To Die’
title is entirely appropriate given that you’ll likely die several
times on each mission before you discover the correct solution.
There’s no checkpoints, so every death will result in a complete
reset. This may be understandable given how short each mission is –
5-15 minutes on your first play, including the time wasted on death
related restarts.
On one hand, this approach
makes sense within the context of the game’s design and setting,
but it can also be incredibly frustrating and actually discourage the
exploration and experimentation that would make a virtual escape room
puzzle fun to solve. In I Expect You To Die, any ‘wrong’ action
nearly always results in an unavoidable player death, forcing a
mission reset and restart. This, initially, is somewhat amusing, as
you see all of the various ways in which each puzzle is designed to
kill you, but it does become rather irritating as you try to
progress.
As I said, it feels
counter-intuitive to the design of a virtual escape room puzzle
because any attempt to deviate from the ‘correct’ solution nearly
always results in a death and restart. Yes, an escape room will
typically only have a single solution, but there may be multiple ways
in which a player can discover that solution. In I Expect You To Die,
however, there’s really only one
correct order of actions the player must take to complete the
mission.
This turns the game into
what can be a rather tedious system of trial and error as you
continually die and restart each mission until you figure out what
the correct order of actions may be. There’s little to no scope for
player creativity. If anything, the game actively discourages it.
You’re expected to die and restart as many times as necessary until
you figure out the correct order of actions to complete the mission.
The game does give you
little hints and clues and obviously, common sense is going to be a
factor, but there’s a lot of random and unavoidable deaths that
trigger simply as you explore and attempt to interact with various
objects within each mission. There’s no warning or obvious
indications that your interaction will trigger a failure state. It
just triggers and you have to die and restart, now aware of what not
to press or do.
I don’t want to
exaggerate the issue – like I said, each mission, even with several
deaths and restarts, only takes 5-15 minutes to complete. I’m just
disappointed by how linear each mission is. It was rare that I felt
like I’d really figured something out and solved the puzzle in my
own way. Instead, it was more like I was just testing different
combinations of actions until I struck upon the correct order
required to progress. To
me, that’s not a sign of a good puzzle game – when the solutions
are obtained not through your own ingenuity, but instead by
exhausting all the incorrect
solutions until you find the correct
one.
Visually, I Expect You To
Die looks pretty decent. The presentation is very good, with each
mission accessed via your virtual spy office in which you can collect
various ‘souvenirs’ from each location. These souvenirs are kind
of like mini-objectives on each mission (including a speed run) and
do give I Expect You Die some replay value – but not much.
I wasn’t expecting a
substantial
VR experience, but when you can clear all of the missions (7 in
total) in under two hours, that’s not exactly great value, not when
you factor in the asking price. I picked up I Expect You To Die in a
sale and I’m glad I did because if I’d paid any more I think I
would have probably refunded it.
I don’t want to be too
hard on I Expect You To Die. The presentation, music and VA are all
very good. It certainly doesn’t feel like a ‘cheap’ VR
experience. The problem is, whilst everything surrounding the core of
the game is pretty good, the core itself – the puzzles – are
rather weak and disappointing. I still had fun playing through I
Expect You To Die, but I felt like I was desperately trying to dredge
what enjoyment I
could out of it, rather than letting the game entertain me.
I’ve written a longer
review of I Expect You To Die than I do for far more substantial
games and experiences, but I guess that gives you a sense of how
disappointed I am by it. I really like the concept of VR escape room
style puzzles. One of my favourite VR experiences was the Belko
Experiment VR promotional game. Despite being a free download created
primarily to advertise a movie, it offered a more elaborate and
substantial puzzle to explore than any of the missions in I Expect
You To Die.
It didn’t rely on cheap
‘die and restart’ tricks. It didn’t rely on trial and error
gameplay to progress. It let the player explore at their own pace, be
creative and figure out how to proceed and survive on their own.
That’s what I Expect You To Die is lacking and that’s why I can’t
really recommend it. If you see it on sale, I’d still say it might
be worth a punt. You’ll get at least two hours of mild
entertainment out of it. But that’s about all.
5/10
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