I posted a review of Blade
& Sorcery back in January, but the game recently received a
pretty substantial – and impressive – update. Update 8 – AKA
The Sorcery Update – adds two new spells – fire and gravity. It
updates the existing NPC models and adds a new amour tier system into
the game – cloth, leather and plate. It also adds a new map, some
new weapons and some welcome improvements to weapon penetration.
Let’s begin by talking
about the new spells. Fire lets you toss fireballs from your hand
which – in VR – is an absolute blast. At range, they can be
tricky to control, but you can direct them to a degree once released.
You can also ‘charge’ weapons with fire, increasing their level
of penetration. A regular dagger can’t penetrate plate armour, for
example, but a dagger charged by fire can.
You can also – although
this is still a work in progress – charge a stave with fire and use
it to ‘shoot’ fireballs. It’s a little wonky but, combined with
the other spells, really makes you feel like the ultimate wizard
badass.
Gravity is the most
‘complete’ spell yet released. You can release a gravity blast
from a single hand, staggering a foe, or a double blast from both
hands to really send them flying. Charging both hands creates a
localised anti-gravity field around the player, and merging the
gravity spheres generated in each hand creates a powerful
anti-gravity ‘bubble’ in which everything not you will fly into
the air.
Like with fire and
electricity you can also charge weapons with gravity and even use it
to ‘grab’ npcs at range in a telekinetic force choke. Using both
hands you can even rip the arms and legs from your foes. It’s
probably a little too powerful, to be honest, but it’s up to you
how much you want to abuse it.
Fire and gravity really
change up the way you play and give you more creative tools to work
with. They also, unfortunately, kind of make the electricity spell at
little pointless – it can still be useful for stunning an opponent,
but why would I bother when I can punch a double fireball into their
face?
The new armour system also
changes the way you play. Cloth armour is easy to deal with, and even
leather to a degree – a strong thrust can still penetrate leather.
But plate armour is more tricky, and this is where the spells
(particularly fire) come into play. If you don’t want to use the
spells though, there are other options.
Blunt weapons are suddenly
more than just a fun novelty – they’re exceptionally useful
against plate. You can’t pierce a plate chest but you can smash a
war hammer into it, knocking your foe to the ground. Weapon precision
also becomes far more important. Your foes aren’t totally protected
by armour – arms, legs and faces are all weak areas to target.
And this is why the
improvements to weapon penetration are so important. Previously,
trying to stab a particular body part like an arm or leg would see a
blade ‘bounce’ or ‘slide’ away from it. But now, every strike
lands perfectly and every blade penetrates at the point of impact.
This improvement really is key to also making the new armour system
work because its primary weakness (ignoring spells) is precision
attacks.
Since I picked up Blade &
Sorcery it’s one of the few VR games I keep jumping back into for
short burst sessions – and this excellent update will undoubtedly
see that continue. Yes, there’s still not much of a ‘game’ here
– it’s still just a combat sandbox in which you simply fight
various waves of enemies on a handful of different maps. But the
combat is so damn fun and – with this latest update in particular –
gives you so much creative freedom that you never really get tired of
it.
It’s the best VR combat
I’ve played and, as I said in my review, it’s the standard by
which other VR games should be judged. I guess the question is –
where does Blade & Sorcery go from here? Improving the existing
spells (fire and electricity) and perhaps adding a couple of more
would be great. More enemy / armour variety and an expanded character
creation tool. More weapons.
There’s a lot it can do,
and that’s before we even consider the possible inclusion of some
kind of campaign. I’m not expecting much, but I can totally see
some kind of randomised ‘dungeon’ mode in which you progress,
level up and earn loot to buy new weapons or abilities. Something
like that though, if it even happens, is a long way off. But in the
meantime, I’m going to keep playing and enjoying Blade &
Sorcery for what it already offers.
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