Ori and the Will of the Wisps is what I would describe as a ‘perfect
sequel’. It expands upon everything the original did right, whilst
also fixing those minor things the original did wrong. And, to be
fair, Ori and the Blind Forest didn’t get much wrong. Will of the
Wisps didn’t need to reinvent or overhaul the core gameplay, it
just needed to build upon it, and that’s exactly what it does.
Once again, you’re playing as the cute little Ori, now lost in an
unknown land on a new adventure. You won’t start with any of the
abilities you unlocked in the original – a concession to new
players so they can be eased into the experience – but it’s not
long before you’ll have access to all of your previous abilities,
but also a wide and varied range of new abilities.
The most significant change in Will of the Wisps is combat. Combat in
Blind Forest was very simple and mostly consisted of spamming a
single attack button. But in Will of the Wisps, you have several
combat skills you can switch between on the fly. As a result, the
combat is more varied and flexible than in the original.
You’ll be switching between one skill to the next, combining them and your traversal skills to flip between enemies, racking up kills on the move. And this is even more important in the new boss fights. Like Blind Forest, Will of the Wisps includes some very enjoyable and tense ‘escape’ sequences to test your platform skills, but it also integrates some very enjoyable, multi-stage boss fights to test your combat skills.
I’m always in favour of
combat systems that grant the player some creative flexibility, and
that’s exactly what Will of the Wisps does. Whilst some skills are
necessary to beat certain fights, there are others that are purely
optional and are there for the player to explore, experiment with and
combine in unique and creative ways.
The platform and puzzle
aspect of Will of the Wisps is just as good as it was in the original
but, once again, it’s a system that’s been expanded with a range
of new abilities. As you progress, you’ll find yourself combining
new and old skills to traverse some very tricky sections –
including those escape sequences. And, like the original, the world
design is excellent, as new skills not only unlock and allow access
to new areas, but also allow you to unlock short-cuts and traverse
previously tricky sections with ease.
It is, of course, the same tried and tested sequence of progression that we saw in the original. But I don’t think it’s always fully appreciated how important the world design is in a game like this, how each and every area connects from one to the next and how each new ability changes the way you traverse new and previously explored sections.
Will of the Wisps just
makes it seem so effortless which is all the more impressive when you
consider that the map is, I would estimate, nearly three times larger
than that in the original. There’s more environments to explore and
a greater variety of environment types. Visually, as you might
expect, the game looks stunning and the music perfectly complements
the mood.
The game also introduces
new npc sides quests into the mix and a range of collectible ‘shards’
that you can equip to bolster existing abilities or modify various
aspects of combat. Once again, it’s offering the player more
creative flexibility in how they ‘build’ Ori around their
preferred style of play.
The story isn’t something I want to spoil but it’s just as charming and emotional as that of the original. I’m not ashamed to admit it had me tearing up at the end. If I had one criticism of Will of the Wisps it would probably be the difficulty – I’d say this is an easier game than the original. The platform sequences aren’t quite as tricky or unforgiving, and the new ‘heal’ ability means you don’t worry as much about taking damage – if you do, you can just heal up and keep going.
Overall, I don’t really
have much more to say about Ori and the Will of the Wisps. It’s a
fantastic game, an excellent sequel and it doesn’t really put a
foot wrong. It’s well paced, it’s always opening up new areas and
environments to explore, new enemies to fight and new abilities to
play with. Thanks to the brilliant world design, backtracking is
never tedious despite the larger map, and the game doesn’t outstay
its welcome. It knows when to end and end on a high note.
If you’ve not played
Blind Forest then I’d recommend picking up and playing that first
so you can better appreciate the story aspects. If you have played
Blind Forest and liked it then Will of the Wisps is a must buy. It’s
a perfect sequel and another strong contender for my GOTY.
9/10
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