Sunset Overdrive is a third person action / platform game that was
originally released on the X-Box One in 2014, with a PC version
(bundled with all DLC) released in 2018. I noticed it on sale on
Steam recently and decided to give it a spin, attracted by the
colourful visuals and environment traversal which appeared fairly
reminiscent of Jet Set Radio.
What
I discovered, however, is that Sunset Overdrive really isn’t
anything like Jet Set Radio at all – despite the rail grinding and
the ‘graffiti tag’ collectibles. I wouldn’t say I was
disappointed by this – in fact, I was kind of surprised by just how
good Sunset Overdrive turned out to be considering how little I’ve
seen it mentioned or discussed since its original release.
It
feels like something of a hidden gem and it’s one I’m very glad I
picked up on a whim when I saw it go on sale alongside Quantum Break
(review coming soon). Sunset Overdrive is set in Sunset City which
has become overrun by ‘OD’ – mutated citizens who drank the
latest energy drink from FizzCo. You create your own (fully voiced)
character and you are, more or less, a superhero.
I
don’t know if everyone in Sunset City can grind street rails,
telephone / power lines or bounce 100 feet from cars, umbrellas and
industrial fans, but you
can, and the game doesn’t waste any time trying to explain how or
why – you just can. But if you are a superhero, you’re certainly
a lazy and reluctant one. Your primary goal is to save yourself and
escape Sunset City.


The
fact that your character is such a self-serving, sarcastic kind of
asshole is one of the things I love about the game. The VA is
perfectly on point throughout, at least for the female character
type. Humour is at the forefront of a plot that sees you working with
other survivors not just to escape, but to bring down FizzCo, which
is attempting to cover up the outbreak by erasing the evidence –
the evidence being you and the other survivors. FizzCo, naturally,
has a robot army.
The
humour, like your character, leans heavily on the sarcastic and
occasionally breaks the fourth wall and, like all humour, it’s
going to be subjective and you’ll either find it funny or you
won’t. Despite a few times when the game tries a little too hard,
I’d say the humour stuck the landing far more often than not, at
least for me.
Traversal
of the environment is one of the most enjoyable aspects of SO,
especially once you unlock the air dash. This is a game where you
really can play ‘the floor is lava’ and string together a chain
of moves – grinds, bounces, dashes, swings and wall runs – that
allow you to rapidly cross the map without ever touching the ground.
And the map itself is perfectly designed to facilitate this kind of
free flowing movement.
Sunset Overdrive is accessible
above all else – there’s no penalty to death, aside from
reverting to a previous (and frequently generous) checkpoint during a
mission. Despite the rapid traversal, you can still fast travel to
key locations on the map even when moving, or in combat. You can pull
up a list of all missions and challenges and replay them at any time
– instantly being transported to a challenge location, even if it’s
a new challenge you’ve not previously completed.
SO
doesn’t waste your time, force you into lengthy slogs from one end
of the map to the other or to unlock new challenges. Everything is
easy to access and it lets you just get on with what you want to do.
It’s remarkably refreshing in an age where it feels like so many
games go out of their way to waste your time with pointless bullshit.
Traversal
in the game is also a big factor in the many challenges you’ll
unlock as you progress. These are all fun to play and replay
in order to achieve higher ratings. I wouldn’t say the game is
difficult – like I said, it’s designed to be immediately
accessible – but that doesn’t mean it can’t present a challenge
and the challenge comes in the form of mission rankings based upon
your performance (combo score and time).
The
cosmetic customisation in the game is great with plenty of weird and
wacky combinations of clothing to pick between. You can further
customise your style of play using various ‘amps’ to boost or
enhance your abilities and weapons. There’s a ton of collectibles
to find and SO is one of the few games where I’m happy to find them
all – mostly because the game positions them in places where you’ll
likely pick them up simply by traversing the map naturally during
missions or en route to them.
And,
in keeping with the theme of accessibility, if you do miss a few, you
can always purchase a map from a vendor telling you where to find the
rest – the game really doesn’t want you to miss out on anything.
Combat
in SO is probably the weakest aspect of the game. Fighting OD is
pretty fun and punchy as they explode into a pool of orange gloop,
but despite the selection of zany weapons, you don’t really have to
think too much about it, not unless you’re trying to rack up a
significant combo score. But your combo is more reliant upon
traversal than combat and continues to build so long as you don’t
stop, touch the ground, or be interrupted by an enemy attack.
The
combat is enjoyable for what it offers and I did really like the few
‘tower defence’ style missions (including traps) but you’re not
just fighting OD – you’re also fighting FizzCo robots which
become increasingly prevalent the more you progress in the game and
they are, sadly, not half as fun to fight as the mutated, orange soda
exploding monsters.
SO
is bright and vibrant and runs practically flawlessly no matter how
chaotic things get. Despite the somewhat weak combat, everything else
about the game is pretty damn excellent – the visuals, music, VA,
mission variety, challenges and, most importantly, the traversal
gameplay.
I
think the final mission missed a trick by not also introducing a
massive OD horde into the mix – maybe using it as a weapon against
FizzCo. I can’t really explain what I mean without getting into
extensive story spoilers, but it’s so perfectly set up . . . and
nothing comes of it. That said, I still enjoyed the ending and the
way the story and characters progressed.
Sunset
Overdrive is a refreshing and energetic game to play. It has a
wonderful sense of fun and never takes itself too seriously. The
humour may be hit or miss depending upon your taste, but in my view
it’s a hidden gem and well worth your time, so be sure to check it
out the next time you see it on sale.
8/10