We’re
done. It’s over. Everyone go home. Video games just peaked. In all
the years I’ve been writing this blog and reviewing games I’ve
never given a game a 10/10 score. A few came close, but now it’s
finally happened. Bayonetta 3 is a phenomenal masterpiece. If this
game doesn’t deserve it, nothing will.
I
don’t think I’ve sat, open mouthed, not believing what I’m
seeing so much since the original Bayonetta. There was a moment at
the end of Chapter 12 when I wanted to put my controller down and
clap like an American in a movie theatre. And then I got to the
ending that takes you from feeling sad, to bittersweet, to grinning
from ear to ear and pumping the air with your fist.
Bayonetta
3 isn’t just a fantastic game in its own right, it’s a fantastic
sequel and a fantastic conclusion to this incredible trilogy. It’s
both a unique entry playing in its own unique way with new mechanics,
new weapons, new enemies and characters, and something of a greatest
hits collection reflecting the best of the previous games. It’s a
joyous celebration of Bayonetta as a series and a character, but also
of video games in general.
There’s
a real, genuine, unashamed love for the medium here that’s so rare
to see these days. Bayonetta 3 is a game that celebrates the past but
also sets up a potentially wonderful future for the series. I’m
going to keep this review as spoiler free as I can but what I will
say is Bayonetta 3 isn’t the end, but the prologue to a new
beginning. I don’t know if we’ll ever get to see it but if we
don’t, Bayonetta 3 is the perfect way to bow out.
There’s
always been a debate about which game is better – Bayonetta 1 or 2.
Whilst I lean more towards Bayonetta 1 in terms of combat mechanics,
I love both games almost equally. I love the fact that they do
play differently and explore different mechanics. So I guess it
shouldn’t be a surprise that Bayonetta 3 also plays quite
differently to the previous games and that’s another reason – to
me, at least – why it’s so damn good.
Bayonetta
3 combines the incredible creative depth of Bayonetta 1, with the
over-the-top flashy style of Bayonetta 2. There’s so much potential
within the combat system that even after 30+ hours of play I feel
like I’ve barely scratched the surface. With so many new weapons
and demons to play with, and the ability to combine them all into
stunning combos, this is a game you can easily sink endless hours
into testing different variations.
The
big new mechanic of Bayonetta 3 is ‘demon slave’ in which you can
summon a demon (for a limited time) during a fight. At its most
basic, you use the demon to attack your foes and inflict heavy
damage. But each demon you unlock has it’s own unique style and
attack pattern in addition to a special attack. You can also queue up
attacks for your demon and continue to fight alongside them.
You
can even combine different demon attacks in ways I’m still figuring
out. Weaving the demons into your play, using them to add to your
combo – there’s so many possibilities it’s kind of ridiculous.
And then we have the weapons – you’ll be unlocking new ones
practically every other Chapter.
Each
weapon is related to a specific demon which changes not only how you
traverse the environment but also
has a unique, special attack. You can’t set different weapons to
hands or feet in Bayonetta 3, but you can still switch between two
weapon sets and combine them in some incredibly creative ways. And
that’s what lies at the heart of what I love so much about this
game – it gives you what feels like a never ending box of toys to
play with. It lets you
be creative. It gives you
control. There’s no ‘right’ or ‘wrong’ way to play. You
play the way you
want to.
Bayonetta
3 is a game that just keeps on giving. Every single Chapter
introduces new enemies, new weapons, new demons and new gameplay
mechanics. There are unique action set-piece moments all throughout
the game. Whereas in Bayonetta 1 & 2, moments like this were
confined to a handful of Chapters, in Bayonetta 3 these moments kick
in regularly throughout the game and offer smaller, but far more
varied experiences.
These
moments, the majority of which are singular, one off events, offer
unexpected and fun variations to the gameplay and pay loving homage
to other games and genres. These are moments that other games would
just treat as a non-playable ‘cinematic’ cut-scene. Not
Bayonetta 3, son. No. You get to play
that shit.
And
then we have the ending which I absolutely love. I think it’s
f**king amazing and yes
there’s dancing – so much
dancing. Certain aspects of the ending are a little ambiguous which
I’m sure won’t sit well with some players who may mistakenly
interpret things in the worst possible way but honestly, I like the
fact that Bayonetta 3 isn’t so overt when it comes to the more
emotional aspects of its story.
And
I’m sure there will be those who also won’t like the new playable
character – Viola – but I think that will mostly be a case of
them struggling to score well with her and they just need to – I
hate to say it – git gud. Viola is only playable for a handful of
Chapters and works a little differently to Bayonetta.
Whereas
Bayonetta dodges
to activate witch time, Viola has to parry
– and the better the parry timing, the longer witch time lasts. But
the parry ‘window’ isn’t quite as generous as the dodge window
for Bayonetta, so she’s certainly a character you need to perfect
your timing with if you want to parry successfully and consistently.
You
don’t have to parry every
attack though – Viola can still dodge and use her personal demon
summon to help her in a fight. It might take some practice but if
you’re willing to properly learn how she plays, I think you’ll
find that she’s an extremely rewarding character and a fine
addition to the game. Oh, and then we also have Jeanne who returns in
Bayonetta 3 in a series of 60s spy show themed 2D side scrolling
action / stealth side missions. Because why the f**k not?
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Every
Chapter is packed with stuff to find including 3 Umbran animals that
unlock a bonus mission relating to each Chapter. There are
collectibles. There are alternate costumes. There are post-game
trials. There’s more content here than the previous games and I
like the changes to Chapter replays in which you can load in at
multiple points – it makes replaying specific sections much more
accessible. It also only updates each verse with your best score and
medal, so if you want to skip a verse or two and just focus on one,
you can do that without fretting about your overall ranking.
Honestly,
I could talk all day about how much I love this game (and its banging
soundtrack) but I don’t want to spoil anything and I think it’s
best enjoyed and discovered by yourself. Bayonetta 3 is an incredible
achievement that should (but likely won’t) get the recognition it
deserves, at least not from more ‘mainstream’ gaming press /
audiences. It’s too much of a video
game
for their liking.
But
I don’t want to end this review on a sour note. Bayonetta 3 is
f**king amazing and one of the best experiences I’ve ever had with
a video game. It’s everything I didn’t know I wanted and more.
It’s the perfect end to a perfect trilogy and one of the greatest
games ever made.
10/10