I
wasn’t sure if I’d ever play No Man’s Sky again following my
review back in January. But since then, we’ve had two major content
updates, the most recent of which is Atlas Rising. So I decided to
hop back in and give it a spin. And I have to say, I’m impressed
with how No Man’s Sky has evolved and improved since that
disastrous release.
This
update includes numerous smaller fixes and quality of life
improvements to various aspects of the gameplay and UI. The most
substantial addition is a new story campaign to serve alongside the
previous Atlas Path quest. It incorporates elements of the previous
base building expansion as well as the new faction system. But is it
any good? Well, what I played of it was okay, but I didn’t actually
finish it for reasons I’ll explain later.
I
started a new game with this update to see these changes from the
start. I said in my review that it was important for No Man’s Sky
to include micro-goals on your journey through the stars. The base
building was a key part of this, but the new faction / race reputation
and mission system is another important step forward.
Yes,
missions. These are randomly generated from one star system to
the next and involve a fairly basic rotation of destroying things or
delivering things. There’s no complex multi-system/stage missions
which could be another potential expansion in the future – further
to travel, but greater rewards.
The
missions will gain you reputation with new guilds and the existing
alien races. And reputation now serves an important purpose, as you
must now purchase various technology upgrades from vendors based on
your reputation level.
Ships
are now defined by class and type with bonuses to shields, damage and
hyperdrive range based on their quality. You can also finally
rename your ship too. There are new technologies to discover, new
materials to harvest and new items to craft. The base building quests
have been tweaked and improved and they’ve even added an entirely
new ‘exocraft’ facility so you can drive about worlds and harvest on
the go.
All
of these fixes, improvements and additions both large and small go a
long way to making No Man’s Sky the game many always wanted it to
be. But it’s not quite there yet. These are all good steps
forward, but there’s still plenty of room for improvement.
Most
notably, planet terrain and life really needs to be extensively
expanded and overhauled. I said in my review that the limited assets
mean you’ll see pretty much everything No Man’s Sky has to offer
when it comes to alien terrain and life within a matter of hours –
and that still hasn’t changed.
So
would I recommend No Man’s Sky in its current state? Probably. I
put another 30 or so hours into it before I grew rather tired of the
repetitive gameplay loop of land, scan, harvest and repeat. Because
despite these additions, you’re still going to be doing a lot
of tedious grinding for resources in order to continue on.
But
I had fun with it, for a time. And I’ve now put 80 hours into a
title many considered a disaster upon release. Part of that is
because I like my space stuff. And another part is that sometimes you
just want a mindless time sink to keep you busy – and No Man’s
Sky is a decent option.
That
said, I’m pleased No Man’s Sky has kept on going and is slowly
winning people over. It was an ambitious title that fell flat on its
face but now seems to be picking itself back up. Slowly. One step at
a time. It’s nice to see.
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