After
thoroughly enjoying Endless Space 2, I decided to give Endless Legend
a spin. Like ES2, it’s a turn based 4X strategy game. But unlike
ES2, the stetting is fantasy on a land based, hex grid map. In that
sense, it has more in common with the Civilization series.
But
despite the change of setting and map type, EL shares much in common
with ES2. In fact, many of the positive and negative aspects I
discussed in my review of ES2, apply to EL too. Like ES2, the
presentation is fantastic. Visuals and audio are of excellent
quality. The UI is very good, though not entirely perfect – but
could be, with a few tweaks here and there.
Like
ES2, EL has an extensive selection of unique factions to choose
between, each with their own style of play – although like ES2, how
different does vary somewhat from one to the next. And like ES2, the
unit selection of each faction is somewhat limited.
The
game does have a large selection of unique unit types, but these are
spread very thin across the multiple playable major factions, and the
non-playable minor factions. Although it is possible to recruit up to
three additional unit types by assimilating these minor factions,
your military unit choice remains disappointingly sparse.
The
game does introduce ‘guardian’ units as you progress through the
impressive technology tree, but by the time you’re able to
construct these powerful, elemental based units, you’ll probably be
close to achieving victory anyway.
Like
ES2, the combat system is probably the weakest aspect of EL – but
even more so. Army limits restrict how many units can enter a
fight, but fights are also determined by a set number of turns. This
isn’t such an issue during the early game, when armies and battles
are relatively small, but in the late game when multiple armies
clash, battles become a tedious, multiple turn grind of endless
reinforcements.
On
the small scale, the battles are quite fun. On a large scale, they’re
f**king boring and best auto-resolved. ‘Grind’ really is the best
way to describe them, particularly when both sides have upgraded
weapons and armour. To make matters worse, the battle maps – which
are a zoomed-in version of the main playable map – are very small
and restrictive.
Once
again, it’s not such an issue during the early game with smaller
armies and less units, but during the late game, battles become
almost unmanageable because there’s no space for units to move.
You’re stuck watching these powerful, late game units slowly chip
away at each other over multiple turns.
Though
the combat system of ES2 isn’t perfect, it’s far more enjoyable
and engaging than in EL, even if you’re not directly controlling
the action. Because ES2 was released after EL, it’s clear that a
lot of lessons learned in EL fed directly into ES2. Which is why, if
it wasn’t already clear, I consider ES2 to be the better game –
because there’s nothing that EL really does, that ES2 didn’t do
better.
That’s
not to say EL is a bad game. Despite its flaws, it’s still a very
accomplished 4X title. The problem for me, isn’t just that I think
ES2 is the better overall game, but that I prefer the setting of ES2.
I just like that space stuff more than this fantasy stuff.
But you might be different and prefer the setting and map style of EL
to ES2. Honestly, you can’t really go wrong either way.
Like
ES2, there’s an extensive range of custom options to set up your
campaigns however you want. The art style and design of the map,
factions and units is also excellent. The game (with all the
expansions) also incorporates an enjoyable naval expansion and combat
aspect, which is normally something I never really enjoy in my
strategy games, but I liked it here.
Each
faction has their own unique quest and ‘story’ to follow (if you
wish) which lends to the replay value. Like ES2, EL has ‘hero’
characters to serve in your armies or as governors of your cities. In
ES2, I always felt heroes were far more useful as governors and
that’s also true in EL. The boosts they provide to production or
city defence can prove invaluable.
Like
ES2 the difficulty ranges from ‘Newbie’ to ‘Endless’. I began
on the Normal setting, but found it to be a complete (and rather
dull) cakewalk. Bumping up to ‘Serious’ gave me a far more
enjoyable challenge, although it’s clear the AI is given some
serious boosts in order to compete. That said, the AI is pretty good
– as long as you’re willing to bump it above Normal, in which it
barely seems to do anything.
City
expansion and population management differ a little from ES2 but the
principle remains the same. More population = more resources. Food =
faster growth. Science = faster research. Industry = faster
construction. Regardless of which game you play first – EL or ES2 –
you’ll feel right at home jumping into the other.
Performance
is pretty solid, but I did notice some frame rate issues during one
of my larger map campaigns. I’ve had a couple of crashes during my
30 hours of play, but I haven’t noticed any other bugs.
Overall,
Endless Legend is a solid and enjoyable 4X game. Though I prefer the
setting of Endless Space 2 – which is why I’ll probably put far
more time into that title – EL is a welcome alternative and
certainly worth checking out if you’re a fan of fantasy based
strategy or hex grid Civilization style games.
7/10
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