The Wolf Among Us is an interactive, episodic adventure developed by
Telltale Games. It’s based on the ‘Fables’ comic book series by
Bill Willingham and serves as a ‘canon’ prequel. You play as
Bigby Wolf, Sheriff of Fabletown. Your job is to investigate the
murder of a fellow ‘fable’ – a storybook character seeking
refuge in our world.
I
wasn’t familiar with the original comic upon playing The Wolf Among
Us but the game does a good job of explaining things with little
exposition. As you progress you’ll unlock information boxes that
provide more context to various aspects of the world, characters and
lore.
If
you’re familiar with other Telltale adventure games you’ll know
exactly how it plays. It’s a very narrative heavy adventure with a
few small ‘exploration’ segments and QTE heavy action scenes. It
also promises that the story will change depending on your unique
choices but, as is usually the case, that’s not entirely true.
There
are 5 episodes each taking about an hour or so to complete. That’s
a little shorter than some other Telltale titles and particularly
disappointing in this case. Because despite not knowing a thing about
the original comic going into The Wolf Among Us, I thoroughly enjoyed
what I played and came away with a strong connection to this world,
its story and its wonderful cast of characters.
As
far as the central narrative goes, I really have no complaints. It’s
an engaging and enjoyable tale from start to finish. But it’s also
very short and it doesn’t leave you entirely satisfied at
the end. Considering the depth of the source material, The Wolf Among
us could have easily been at least twice the length – which
would have really fleshed out the story, world and characters to a
far more appropriate degree.
The
Wolf Among Us sets up so many potential story threads but drops so
many of them as it focuses entirely on the core narrative. This gives
the narrative a great sense of pace, but it’s incredibly
frustrating when so much of its world and characters are teased but
barely explored. Like other Telltale titles there’s a lot of
notifications that ‘X character will remember that’ but very few,
if any, pay off by the end.
Even
when you think you’ve made a decision that will change the
narrative it doesn’t really do a thing. That’s always been a
problem with Telltale and the ‘illusion of choice’ but it feels
even more pronounced here because this game, as I’ve said, is a
canon prequel to the comic series. As a result, everything has to end
in such a way that ties neatly into how the comics begin. So no
matter what you do, or what choices you make, you don’t really have
any influence on the overall narrative.
What
you do have, however, is the ability to shape the character of
Bigby – how he responds both verbally and physically to the various
situations you’ll find yourself in. Do you try to be the law
abiding sheriff that Snow White wants you to be? Or do you give in
to the beast inside? That struggle is at the heart of the narrative
and thanks to some great VA for Bigby and the supporting cast, it’s
that struggle that keeps you engaged throughout.
I
won’t get into story specifics because the narrative is what makes
this game great and it’s best to discover it on your own. I just
wish the experience was far more substantial and not so heavily
restricted by its status as an official prequel to the comics.
Despite
my disappointment at its length and how it largely glosses over your
choices due to those restrictions, I still thoroughly enjoyed The
Wolf Among Us and I’d be interested in seeing more of this world
and these characters.
7/10
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