I was going to wait for the
Steam release of Red Dead Redemption 2, but when I discovered it
would require the Rockstar launcher anyway, I figured I might as well
purchase it through that platform and save an extra 15 quid. I also,
coincidentally, had a week off work, so I had some free time to
really get stuck into it.
I guess the first thing to
address is the launcher itself and any technical issues I’ve had.
The launcher is . . . basic, to say the least, but I’ve not had any
problems with it. No crashes, no update issues. It works. That’s
all it does, but I guess that’s all it really needs to do. As for
the game itself, I’ve had a couple of crashes during my first 15 or
so hours of play, but no other problems.
I’ve not encountered any
bugs or had any issues with any quests. In terms of performance, I’m
running on mostly High settings with a few cranked up to Ultra and
I’m getting a fairly stable 60FPS, with the occasional dip into the
40-50 range depending upon the scene. But given the slow paced nature
of RDR2 it’s not particularly noticeable.
Red
Dead Redemption 2 is a prequel to the original in which you play as
Arthur Morgan, a member of the Van
der Linde gang. If you’ve played the original then some of these
characters will already be familiar to you and you’ll also know
where their path will eventually lead. It certainly gives the game
something of a bitter-sweet edge to its story.
And
the story and these characters are really at the heart of RDR2. The
game revolves around you and your gang. They’re your family. A
wild, dysfunctional family, perhaps, but a family nonetheless. The
game opens with a fairly short initial chapter that not only serves
to introduce you to the basic gameplay mechanics, but also to the
people with whom you’ll embark upon this journey.
And
these introductions continue into Chapter 2, which is when the game
really begins to open up and let you explore its impressive open
world. Each early mission serves a dual purpose – to unlock new
weapons, tools or gameplay systems and
to let you get to know another member of your gang. These missions
also expand as you progress, pushing you further and further from
your camp.
It’s
a clever means of progression that not only ensures you get to know
each gang member in turn, but also unlock new tools and systems at a
steady rate, whilst also revealing more and more of the open world.
At
the time of writing, I’ve just wrapped up Chapter 2 and my gang and
I have relocated to a new location in a new part of the map. I don’t
believe this will be the last relocation and it’s another clever
way of continually pushing you across the map throughout the course
of the game. And I have to say, I really love the gang camp.
The
camp can be improved over time by investing in various upgrades, some
of which may be purely cosmetic, but others which offer useful
gameplay benefits – such as a fast travel map, or the ability to
recall your horse to camp. You can restock food and ammo, catch some
sleep, have a shave or change your clothes. But the camp is more than
just a rest and resupply point – if the gang is your family, then
the camp is your home.
One
of the things I love most about RDR2 is the contextual conversations.
You can speak with other gang members within the camp and whilst
there are the expected ‘stock’ replies, there’s lots of
situation specific dialogue. Some will be comments about current
events, or recent missions you’ve undertaken, whereas others will
refer to whatever activity your currently engaged in. The gang have
their own routine. They talk, argue, drink and sing amongst
themselves. They don’t just ignore you if you pass by or sit down
with them, but actively engage with you.
And
this contextual dialogue applies to the wider world, too. You can
greet and converse with everyone you encounter. You can be rude,
attempt to defuse a hostile situation with words, or perhaps trigger
a conflict. And NPCs will sometimes refer to recent events that you
were a part of. In one case, I was approached in a saloon by an NPC
who wanted to talk about a bar fight I was in a few days before. In
another, an NPC who I’d helped on the road arrived in town and
offered me a free item of choice from the local gunsmith.
Sure,
you can argue that these things are all just cleverly disguised
scripted events, but the way they’re presented in the game feels
very natural and spontaneous. There’s a real emphasis on immersion
in RDR2, far more than any game I’ve played in recent memory. All
of the expected gameplay systems are present, but they’re disguised
in such as way as to make everything feel more ‘real’.
To
give a more specific example – looting bodies. In say, The Division
2, loot dropped by enemies pops up in a little virtual box from which
you can loot a specific item or everything at once. It’s a fast and
efficient system, but hardly realistic. But in RDR2, Arthur has to
physically search each and every body. It’s a short animation, no
more than a few seconds, but like so many minor aspects of RDR2, it
builds a sense of realism, carefully disguising the video game
systems running beneath.
And
I can totally see why some players would be irritated by this. Why
they’d be annoyed by having to take their time to search every dead
body, or why they don’t want to have to remember to retrieve their
weapons from their horse every time they dismount. I can see why some
players may find these little minor systems based upon realism to be
tedious and unnecessary.
But
RDR2 wants to immerse you in its world and isn’t afraid to slow
things down and make the player take their time. And for me, it
really does work. It’s not just one single thing, but a combination
of design choices, each of which build an incredibly immersive and
realistic world to explore.
RDR2
isn’t afraid to take things slow, to build to the action. And the
game gives you plenty to keep you busy outside of the story based
missions – hunting, fishing, bounty jobs, treasure maps, robberies,
‘stranger’ side missions and all manner of random encounters
throughout the world as you explore.
Okay,
I should probably wrap this up so I’ve got some material left for
my review. That review may be some time away because once I complete
the single player side of RDR2, I also want to get stuck into the
Online mode. But at the moment, I’m thoroughly enjoying RDR2. It’s
a very impressive game with amazing visuals and an incredible
attention to detail. It’s immersive, fun and thoughtful. If it
keeps this quality up, we’ll have another strong contender for my
GOTY.