My only real concern is I’m still not certain on how Part 3 should
play out. I’m pleased with what I’ve planned for the first few
chapters, but beyond that it still doesn’t feel right to me yet.
I’m waiting for something. Some idea. Something that feels
right for the story and characters. I hope it comes to me soon.
Monday, 11 June 2012
Work in Progress: WFTD
Okay, so I’d hoped to have a draft of Part 2 completed by now, but
I’ve not quite finished it yet. I’m two chapters short. Still,
that’s not too bad I suppose. I’ve been busy with a lot of garden
work lately. In fact, considering the few weeks I took out for
decorating and all the other things I’ve been up to, I should be
pretty pleased I’ve gotten as much done as I have. WFTD is coming
along nicely. I’ve estimated that Part 2 should roughly bring me up
to around 45k words.
Saturday, 9 June 2012
Now Playing: The Dark Project
Thief is absolutely fantastic. Atmospheric, tense, challenging,
creepy, great sound, an engaging setting and story with a great main
character with excellent VA. It’s a game that requires patience and
planning and one that rewards exploration.
You play as Garrett, a thief living in a steam-punk style fantasy world. In each level of the game you are tasked with retrieving a particular object or objects. You’re given a sketchy hand drawn map and a selection of tools to assist you. There’s no way-point markers telling you exactly where to go. You’ve got to explore, listen to the conversations of guards and servants, or find clues and notes to help you.
There are additional mission objectives depending on what difficulty the game is set on, including ‘no kill’ rules. You’re a thief, after all - stealth and subtlety are your weapons. While it may have dated graphically, that’s something you completely forget about as you immerse yourself in the task at hand.
Overall, Thief is an excellent, challenging, rewarding game to play. I’m eager to get started on the sequels, and I hear a Thief 4 is in the works, by the same team that gave us Human Revolution.That was probably my favourite game of last year, so I have high hopes for Thief 4.
9/10
You play as Garrett, a thief living in a steam-punk style fantasy world. In each level of the game you are tasked with retrieving a particular object or objects. You’re given a sketchy hand drawn map and a selection of tools to assist you. There’s no way-point markers telling you exactly where to go. You’ve got to explore, listen to the conversations of guards and servants, or find clues and notes to help you.
There are additional mission objectives depending on what difficulty the game is set on, including ‘no kill’ rules. You’re a thief, after all - stealth and subtlety are your weapons. While it may have dated graphically, that’s something you completely forget about as you immerse yourself in the task at hand.
Overall, Thief is an excellent, challenging, rewarding game to play. I’m eager to get started on the sequels, and I hear a Thief 4 is in the works, by the same team that gave us Human Revolution.That was probably my favourite game of last year, so I have high hopes for Thief 4.
9/10
Thursday, 7 June 2012
E3 Special 2012
So E3 is in full swing and, uh, yeah, it’s been pretty
disappointing so far. But you know, rather than focus on the negative, I’ll just
focus on what games I did like the look of -
You know, on reflection, maybe it’s not as bad as I thought. The conferences were really, really terrible though. Hopefully there will be more announcements over the next few days which will cheer me up even more.
1) Watch_Dogs
Wow! That was my initial reaction. Definitely one I’ll
be keeping an eye on. This could be amazing.
2) The Last of Us
I love the look and the setting. And is that a health bar I see? Oh my.
3) Dishonored
I pictured a mix of a Thief-like setting and stealth, with Mirrors
Edge free running and Dark Messiah combat. That’s not quite
what I got, but still, it looks like it could be pretty interesting.
4) Assassins Creed 3
4) Assassins Creed 3
I really liked Assassins Creed 1 & 2, but I thought Brotherhood
was...well, meh, and I skipped Revelations entirely. I didn’t have
high hopes for 3, but what I’ve seen does look pretty damn
fantastic.
You know, on reflection, maybe it’s not as bad as I thought. The conferences were really, really terrible though. Hopefully there will be more announcements over the next few days which will cheer me up even more.
Tuesday, 5 June 2012
Now Playing: Ben & Dan! & Monkey Island
You know, I used to like the
old text adventures a lot but as the genre evolved I kind of lost interest.
But I picked up these two games in sale bundles and gave them both a
shot anyway.
Ben There, Dan That! is okay. It’s short, but fairly amusing in
places. I used a guide for a lot of it because I’ve never had a lot
of patience for games like this, but that didn’t detract from my
enjoyment. And my enjoyment was largely thanks to the dialogue
between the two characters.
6/10
The Secret of Monkey Island is also pretty good. I did play this years ago but never finished it, so it was good to go back and see how things developed. I like how this edition has its own hint system built in to give you a nudge in the right direction if you need it.
There’s quite a bit of funny stuff, dialogue and scenes
that kept me amused. I thought it was pretty cool being able to
switch between the original and the remastered versions at will, and
seeing the comparison.
7/10
I’ve got the sequel for both of these games to play too, but those will have to wait as I move onto other things. Darker, sneakier things.
Ben There, Dan That! is okay. It’s short, but fairly amusing in
places. I used a guide for a lot of it because I’ve never had a lot
of patience for games like this, but that didn’t detract from my
enjoyment. And my enjoyment was largely thanks to the dialogue
between the two characters.6/10
The Secret of Monkey Island is also pretty good. I did play this years ago but never finished it, so it was good to go back and see how things developed. I like how this edition has its own hint system built in to give you a nudge in the right direction if you need it.
There’s quite a bit of funny stuff, dialogue and scenes
that kept me amused. I thought it was pretty cool being able to
switch between the original and the remastered versions at will, and
seeing the comparison.7/10
I’ve got the sequel for both of these games to play too, but those will have to wait as I move onto other things. Darker, sneakier things.
Sunday, 3 June 2012
The Forever War
You know, it’s really hard to clear a backlog when you just can’t
stop adding to it. Most recently, Dead Space 1 & 2 went onto the
pile, followed by Metro 2033 and Thief 1 & 2, which were recently
re-released on Steam. I’ve already played Thief 2 (in fact, I think
I still have a boxed copy hidden somewhere) but it was so long ago
that I really need to go through it again. Plus the first game, which
I’ve never actually played, and then Deadly Shadows, which I’ve
played a few times but never finished.
I also recently got a beta invite for Global Offensive. I didn’t
much like it at first, but it quickly grew on me, and I’ve gotten
pretty hooked in. I never played the original Counter-Strike much, I
spent most of my time with the Source version, although I’ve still
only clocked about 45 hours since I got the game as part of the
Half-Life 2 package in 2004. It’s one of those games I play in
short bursts occasionally. I do okay, not great, but I’ve been
doing surprisingly well at GO, so maybe that’s why I like it so
much.
So I’ve got plenty to play. The question is, what next? In
unrelated duck related news, one of the buggers has now discovered
the window looking into the room where I write and has taken to
staring at me through it until I feed him. It’s unsettling, I tell
you. I think I might be developing Anatidaephobia.
Friday, 1 June 2012
Now Playing: Torchlight
Torchlight is an action-RPG released in 2009. Games like this have
never really appealed to me, but a friend persuaded me to give
Torchlight a try, so I picked it up in a sale and gave it a shot. I
played it for about 20 minutes before losing interest and then it sat
in my backlog for nearly two years. Well, I finally decided to give it another go, and this time I got
somewhat hooked into it.
It’s got a detailed, colourful world and characters, a plot that, uh, does the job I guess, and some fairly engaging gameplay. It’s not particularly complex. Click, click, click, loot, loot, loot – but I guess that has a certain addictive quality to it. You progress though levels of a dungeon, level up, loot stuff, level up some more and watch your critical hits grow. I didn’t find the game very challenging, although I did only stick it on Normal difficulty. It wasn’t until about level 33 that I actually had to start paying attention to what I was doing.
I think I’ll try going through this again in the future, but on a harder setting. I get the feeling that’s where the game starts to become a bit more interesting, as you can pretty much sleepwalk through the thing on Normal.
6/10
It’s got a detailed, colourful world and characters, a plot that, uh, does the job I guess, and some fairly engaging gameplay. It’s not particularly complex. Click, click, click, loot, loot, loot – but I guess that has a certain addictive quality to it. You progress though levels of a dungeon, level up, loot stuff, level up some more and watch your critical hits grow. I didn’t find the game very challenging, although I did only stick it on Normal difficulty. It wasn’t until about level 33 that I actually had to start paying attention to what I was doing.
I think I’ll try going through this again in the future, but on a harder setting. I get the feeling that’s where the game starts to become a bit more interesting, as you can pretty much sleepwalk through the thing on Normal.
6/10
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