Torchlight is an action-RPG released in 2009. Games like this have never really appealed to me, but a friend persuaded me to give Torchlight a try, so I picked it up in a sale and gave it a shot. I played it for about 20 minutes before losing interest and then it sat in my backlog for nearly two years. Well, I finally decided to give it another go, and this time I got somewhat hooked into it.
It’s got a detailed, colourful world and characters, a plot
that, uh, does the job I guess, and some fairly engaging gameplay.
It’s not particularly complex. Click, click, click, loot, loot,
loot – but I guess that has a certain addictive quality to it. You
progress though levels of a dungeon, level up, loot stuff, level up
some more and watch your critical hits grow. I didn’t find the game very challenging, although I did
only stick it on Normal difficulty. It wasn’t
until about level 33 that I actually had to start paying attention to
what I was doing.
I think I’ll try going through this again in the
future, but on a harder setting. I get the feeling that’s where the
game starts to become a bit more interesting, as you can pretty much
sleepwalk through the thing on Normal.