The Walking Dead: Saints & Sinners is a VR survival game. It shares a similar comic book visual
style to the Telltale Walking Dead series. The colours are subdued,
the lighting is gloomy and the ambient sound is largely silent.
Saints and Sinners doesn’t exactly ‘pop’ visually or audibly,
but it does do an effective job of immersing you within this moody,
land of the dead.
You play as The Tourist, a
survivor who enters the flooded city of New Orleans in order to
locate the ‘Reserve’ – a secret bunker full of guns,
ammunition, food and medical supplies. But you’re not alone in
searching for this hidden cache. There are two other groups of
survivors in the city, and neither of them are particularly friendly.
The game has a simple, but
effective structure. Each day you will venture to one of several
locations around the city. Each location is unique, some set within
residential streets, others within commercial / industrial areas of
the city. Your goal in each location will vary depending upon what
you need – you may have a quest to retrieve a particular item, or
you may be in search of specific materials to complete a crafting
recipe or upgrade.
The locations aren’t
massive, but they are highly detailed and each features at least 2
main internal areas to explore, often with multiple entry and exit
points. Your time in each location will, at least initially, be
limited. The other survivors in the city use a system of bells to
manage the herds of walkers roaming the streets. If you’re still in
a location when the bells ring, it’s time to run.
So you’re on a clock, but
once you’re familiar with each location (and you’ll likely visit
each location at least twice during the course of the game) you have
more than enough time to search every loot hotspot on the map and
return to your cozy, comfy school bus before it gets dark. I know
some people won’t like the time limit, but as you progress through
the story, there will be days when every location will be free of the
timer, giving you all the time you want to explore.
The timer does put pressure
on you, particularly in the early game when you’re not well
equipped to deal with a zombie horde. You need to scavenge materials
and craft items if you’re going to survive. There are three
crafting facilities at your home base, one focusing upon food and
medicine, another upon guns, and the third upon melee weapons. As you
upgrade each crafting bench you’ll unlock new recipes and character
abilities – such an increased inventory, greater health or more
stamina.
Every day that passes also
sees a reduction in the loot you can find, and an increase in the
zombies roaming each map. There is obviously a limit to this,
otherwise the game would eventually become unplayable, but it’s
certainly best to maximise your scavenging early on when supplies are
more plentiful – so I’d recommend crafting that backpack upgrade
as your first priority.
You can progress through
Saints and Sinners at your own pace – there’s no time limit on
any of the main missions, although a couple of side quests will fail
if you don’t complete them before the end of the day, so be careful
of those. You can choose to spend your days scavenging and fighting
other survivors, or you can focus on the main story quests – or, as
most people likely will, you can do a bit of both.
The main quest isn’t
particularly substantial and can be completed within a few short
hours if you’re intent on just rushing from one mission to the
next. And the quests themselves aren’t particularly complex, with
the objective of nearly all of them being simply to retrieve an item
from a location and return. It might not sound very exciting, but
it’s actually a pretty decent main quest, propped up with some very
good VA. It’s a shame it’s not more substantial, that we don’t
get to spend more time with or better develop the few characters with
whom you interact. But it’s still, overall, an engaging and
enjoyable quest, one which will vary somewhat depending upon the
choices you make.
Once you complete the main
quest you can continue to explore the world, looting, fighting and
scavenging as you please. But once you’ve unlocked all of the
various recipes and upgrades, there’s not really much left to do
but see how many more walkers you can kill in various bloody and
brutal ways.
Saints and Sinners is a
deliciously gory game. Despite the comic book style, it doesn’t shy
away from the brutality not only of killing walkers, but other
survivors. Thanks to the VR platform, there’s no ‘press X to
kill’ style attacks, because every swipe, swing and stab is tracked
via your controllers. So you can grab a walker’s head and stab up,
down or from the side. You can cut off their arms and leave them
rolling about on the floor. You can stick a pistol in their mouth and
pull the trigger. You can smash a baseball bat wrapped with barb wire
into their crumbling craniums.
The game allows for a
variety of (sickeningly) creative kills. You can’t cut their legs
off, sadly, watching as they crawl slowly towards you, which seems
like a strange omission in a zombie game, but overall, the melee
combat feels solid. It is physics based, so the weight of each weapon
and the strength of your swing / stab is taken into account. It’s
not as in-depth as something like Blade & Sorcery, but it’s
very enjoyable nonetheless. The guns, compared to the melee weapons,
feel a little weak both in feedback and audio.
Overall, Saints and Sinners
is the best VR game I’ve played at the time of writing. It’s a
fairly lengthy experience if you take your time to explore and
upgrade / craft everything. I clocked over 20 hours on my first run
and it’s a game I’ll most certainly play again in the future. It
does have a few bugs and issues – the most annoying being that the
SteamVR chaperone grid won’t display in game – so a few more
patches to polish and improve would be most welcome.
It’s also a game I’d
like to see a more ambitious sequel to – a continuation of the
story of The Tourist. A sequel with a more elaborate story and
missions, a greater sense of player choice and more npc interactions.
Saints and Sinners, despite its flaws, is a strong foundation to
build upon.
7/10
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