I enjoyed the 2013 Tomb
Raider reboot, but felt there was far too much emphasis on combat and
not, somewhat ironically, on tomb
raiding.
Spin on to 2016 and Rise of the Tomb Raider, a game which addressed
many of my criticisms of its predecessor, but still left me feeling a
little disappointed. And now we have Shadow of the Tomb Raider, the
concluding piece of this reboot trilogy. The question is, is Shadow a
step up from Rise, or a step back?
In my eyes, it’s neither
– it’s a step to the side. It gets the same things right and the
same things wrong. I feel like I could copy and paste most of my Rise
review here and, aside from changing a few names here and there,
everything I’d written would still apply.
Shadow sees Lara travelling
to Mexico and South America as she once again tangles with the
totally uninteresting Trinity organisation – a rather dull group of
paramilitary bad guys who are obsessed with obtaining ancient,
powerful artefacts. (I really hope that, if this series continues,
this is the last we ever
see of Trinity) Lara, in an attempt to prevent Trinity from stealing
another artefact, inadvertently triggers a Mayan apocalypse and she
must now find a way, not only to stop Trinity, but to prevent the
catastrophe she’s unleashed.
The plot, overall, is
pretty decent and I’d say I enjoyed it more than Rise. The main
villain is a little more fleshed out but, without getting into
spoilers, it does feel like he’s a character who should have been
introduced in Rise and then expanded upon here, especially
considering certain revelations regarding his connection to Lara’s
father. That stuff is somewhat glossed over and rushed as it was
clear the writers wanted to wrap up any loose plot threads before the
end of this trilogy.
But whilst the main story
and missions are all fun and engaging, the side missions are a mixed
bag ranging from decent to dull, with some pretty bad VA – so bad
in fact, that I just started skipping all the side quest cut scenes
and just figured out what I was supposed to be doing from the text on
the quest marker.
Like Rise, Shadow is a game
of ‘hub’ areas that you can explore, each with collectibles to
find, riddles to solve, optional tombs to raid and ancient crypts to
explore. Like Rise, they also overdo the collectible stuff a little
too much to the point that maps can sometimes feel like collectathon
marathons as Lara races from one item to the next and you soon stop
caring / reading about the relics you’re picking up.
Like Rise, Shadow also uses
an XP/crafting system, which also means you’ll be gathering
resources in the world to upgrade your gear and weapons. I don’t
really mind the skill tree system for unlocking new abilities, but
the crafting just feels kind of pointless and if this series does
continue, it’s another thing I’d like to see scrapped.
Visually, Shadow of the
Tomb Raider looks pretty damn impressive – the environments,
lighting and attention to detail. It’s a game I never got tired of
admiring each new location I came upon. It really is a fantastic
looking game and that’s one aspect I can’t really fault.
The tombs in Shadow, both
as part of the main story and the optional ‘side’ tombs, are all
pretty fun, although do suffer from the same problems as those in
Rise in the sense that they’re all far too linear and far too easy.
Navigating the tombs is, more or less, simply a case of following a
linear path from A to B and solving the occasional puzzle along the
way. There’s not really any sense of exploration or investigation
involved.
I’m not saying I want a
tomb with endless backtracking and ridiculously obtuse puzzles, but
I’d like something a little more elaborate, thoughtful and clever
than what we’ve got. That’s another thing that I’d like to see
improved upon if this series continues. I played the ‘definitive
edition’ of Shadow which included several post-release ‘challenge’
tombs and some of these, though short, did seem to be taking steps in
the right direction.
The combat in Shadow, like
Rise, is kept short and sharp, with more emphasis on stealth,
although if things do kick off, you don’t need to worry – enemy
AI is pretty basic and easy to defeat. There are a number of ‘set
piece’ moments in Shadow to enjoy – I say ‘enjoy’ rather than
play because they’re more like roller-coaster rides that you can
sit back and watch, only needing to press the occasional button.
And a lot of Shadow, like
Rise, really is just about following the linear path and pressing the
occasional jump / grab button at the right time. There’s not much
sense of risk, or of needing to time a jump properly. It’s all a
little easy and relaxed, despite Lara’s grunts and groans. And I
guess, like Rise, that’s my main criticism of Shadow – it’s all
a little easy and simple and it never really
challenges you, not in terms of combat, platforming or solving
puzzles.
Overall though, I still
thoroughly enjoyed playing Shadow of the Tomb Raider and I think that
if you enjoyed Rise, you’ll also enjoy this. But if you didn’t
like Rise, I wouldn’t recommend it because it is, more or less,
just more of the same. I don’t know how successful Shadow was and
if we’ll see this series continue, but I hope we do, because I
certainly want more Tomb Raider adventures.
Ditch Trinity, scrap the
crafting, build more elaborate tombs and puzzles to explore. Give us
a more global adventure with multiple countries to visit to loot –
sorry, protect
– ancient
artefacts. No more ‘end of the world’ dramatics. And give us a
Lara who’s a little more cocky, adventurous and not quite so
haunted by the past. Let her move on and just enjoy doing what she
does because what she does is pretty damn cool.
7/10
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