I kind of wish I hadn’t
picked up Kingdom Come: Deliverance in a recent sale. Not because
it’s bad,
but because I’ve haven’t been able to stop bloody playing it.
I’ve clocked 20 hours of play in less than three days. I’m not
sure that’s entirely healthy.
I’ve been interested in
Kingdom Come since its release, but I was still very
wary about purchasing it, even on discount. I’ve seen many people
warning of bugs, crashes and save corruptions, even following
multiple patches and updates. But I’m pleased to say that – so
far, at least – I’ve had no crashes, bugs or issues with any of
my saves.
The game looks lovely, with
some very nice lighting and weather effects. I’m playing on Very
High settings with the HD Texture Pack, and my performance, overall,
is pretty solid. It’s only when I’m running or riding through one
of the larger towns that I notice any dip in the frame rate.
Kingdom
Come is a first person, historical RPG. You play as Henry, the son of
a blacksmith, living in Bohemia
in 1403. Unlike say, an Elder Scrolls game, you’re not a ‘chosen
hero’ or a ‘man of destiny’ – you’re an illiterate peasant
who can barely hold a sword. But Henry is such a likeable
chap that you really want to help him succeed.
The
story of Kingdom Come has been excellent so far, and I’m eager to
see where it goes. It knows when to be serious and when to be fun.
You have your typical main quests which drive the core story onwards,
in addition to a variety of story based side quests and the less
elaborate ‘activities’. There’s certainly plenty to see and do.
Kingdom
Come, as far as the gameplay mechanics go, is an interesting mix of
skill, stats and gear. The combat is
skill based, in the sense that you must learn to properly time your
attacks, blocks and combos, but your character stats in the form of
strength, agility and vitality also play an important factor.
And
the quality of your weapons and gear is also
important as is your individual skill level with particular weapon
types and
the associated ‘perks’ you can unlock for every skill. I guess
the question is: is the combat any fun?
Well,
the system does feel pretty good once you get the hang of it, and 1v1
fights can be very enjoyable. The only times I’ve had problems with
the combat is the few occasions I’ve had to fight multiple people,
which the system doesn’t seem to be designed for. Trying to switch
between two or sometimes three targets in a fight can prove
troublesome.
Then
again, I suppose that’s the point. It shouldn’t be easy to fight
three people at once, not when they can easily surround you. Kingdom
Come isn’t just about skill, stats or gear, it’s also about
playing smart.
You can’t just charge into a bandit camp and expect to win against
four or five guys. But what you can do is wait, watch and maybe try
to lure one or two of them away. A swift arrow or a stealth kill can
even up the odds.
And
then, you can charge in, maybe catch the bandits by surprise or when
they’re sleeping. A bandit with no weapons and in his underwear
isn’t much of a threat and can be cut down with ease. It’s kind
of funny watching them abandon their camp and flee for their lives.
Henry
really does start at the bottom. You need to train every
skill which takes time, patience and practice. You even need to
devote time to simply learn how to read.
It may be slow, but it’s a pretty satisfying progression, as you
really do feel that Henry is becoming stronger and smarter as you
play.
I
really like the world map. It’s both functional and lovely to look
at, which is something a lot of open world developers could learn
from. The games uses as auto-save system, but you can also brew or
buy a ‘save potion’ which lets you save whenever you like. I’ve
seen some criticism of this system, but I can’t say I’ve had any
issues with it. It’s very cheap to buy (or free, if you pick them
yourself) the ingredients you need, and you can brew enough potions
to last you for several hours of play very easily.
Whilst
some may dislike the limitation, I can see the intent. It forces you
to think very carefully about what you’re doing, or what fight
you’re going to get into. It forces to you stick with decisions
you’ve made – you can’t just reload your quick save every two
minutes. That said, I do think the game could auto-save more
frequently, such as when you fast travel.
Overall,
I’m having a lot of fun with Kingdom Come and after taking a short
break to complete some side quests and explore more of the map, I’m
eager to get stuck back into the main story. It’s possible it could
all go tits up, of course, and I could encounter bugs or other
issues, but so far, so good.